School-aged children gifted game-changing literacy Graphogame app
Through the collaboration between Guyana Telephone & Telegraph (GTT) Business Solutions and STEM Guyana, Guyana’s school-aged children will now have access to the Graphogame literacy app.
A child interacting with the Graphogame literacy app
Following the app’s successful rollout in countries across the globe and more recently in Jamacia’s primary education system, GTT Business Solutions & STEM Guyana joined and introduced the app to Guyana’s primary education system.
The Graphogame literacy app, which was developed after 25 years of research by linguists, neuropsychologists, and speech pathologists from the Finland-based Grapho Group is an educational game, with proven efficacy in achieving basic literacy, equal to one-to-one teacher support, among children in the four to nine age group. The game has been used in Finland for the past 10 years and has subsequently been adopted in the United States, Jamaica, and other countries, with impressive results.
The app is made available to all Guyanese school children courtesy of STEM Guyana and is incorporated into the organisation’s IDB and Tullow Oil funded Learning Pod programme. STEM Guyana partnered with GTT Business Solutions in the game’s rollout phase of implementation by notifying parents via a sponsored national SMS campaign and virtual launch event.
Chief Commercial Officer (CCO) for GTT Business Solutions, Orson Ferguson, commenting on the partnership, said, “We continue to support innovative initiatives through organisations such as STEM Guyana towards our customer promise – innovate for all in our country.” He added, “The pandemic has definitely created a learning gap; however, we’ve provided data solutions to many communities to help lessen this impact; this collaboration is yet another support effort to ensure as we return to normalcy, students have that added element to ensure continuous learning.”
A student interacting with the Graphogame literacy app
In regards to the impact of the pandemic on the education system, not only in Guyana, but around the world, Winsome Wishes for Kids (WWKIDS) founder, and sponsor responsible for Graphogame’s rollout in Jamaica, Simone Sobers, said, “The pilot rollout in Jamaica has demonstrated that this app can play a very important role in bridging gaps in our early childhood education system, which are now widening as a result of COVID-19.”
“It is interactive, intuitive, and user-friendly, and best of all, it is free. Once downloaded, it can be played without connectivity and data, which is significant at a time when children may have increased access to devices through several governmental and Private Sector initiatives, but still lack connectivity and have no access to data,” she continued.
Parents and students can download the Graphogame app free on any device by accessing the following link www.STEMGuyana.com/graphogame.